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Arcane Fist Character Designs
I am beginning a new project for the developer of the Arcane Fist game, a PvP multiplayer fighting game. This project entails designing a new character and a selection of skins, providing a great opportunity to demonstrate the creation process from the ground up. Previously, for the same game, I developed three skins for a character named Nile. Nile is a waterbender inspired by Avatar, meaning his appearance and abilities are centered around the water element. Now, we need to
Erik Chmil
Oct 304 min read


Setting up Nemesis Figurine for 3D Printing (Cults3d)
New week and new exciting 3d stuff is ahead. Few days ago I have finished Nemesis Fanart miniature (few posts back). But you can't use it in any way apart from rendering at this point, so let's upload it to Cults3D Website so people can download and 3D print it. This is our final model: But we can't just export it right to a 3D printing preparation software because: 5 million polygons in total It's 5 million polys heavy at the moment - no 3D printer software can process such
Erik Chmil
Oct 272 min read


Military Guy - Texturing - Part 3 - (Texts and logos)
Today Substance Painter couldn't save the file due to some error. I've lost several hours of work. Even though I was super irritated I still re-created everything I did in an hour and now I can show you today, but I'll keep today's blog short: chest plate with some industrial branding Today we will cover little additional visuals such as stickers, texts, logos - all the branding that we need to add on this technocratic totalitarian order dude : this feels almost done actual
Erik Chmil
Oct 242 min read


Character Presentation - LIGHTING
I am updating some portfolio pieces and today I will show you how to present your characters through lighting techniques that will elevate your character presentation. a final character rendering with post production Presentation is super important and it's always a shame to see a decently made character, but appearing in artist's portfolio in a simple A-pose with no ligthing done at all, or even worse - a weird lighting with some tasteless textures on the background behind t
Erik Chmil
Oct 233 min read


MILITARY GUY TEXTURING - PART 2 (STYLIZATION)
Hello and let's dive right into the process - I already got a decent and clean look on my military guy. At the moment it pleases my eye, but it will still need more interesting stuff like logos, numbers, anything that can show a military conveyor of soulless/faceless wolfenstein-y soldiers. current status The trick here was to add a stylized feel to it with AO and curvature. Most of "stylized" smart materials available on the market and pre-made for Substance Painter are actu
Erik Chmil
Oct 232 min read


NEMESIS FIGURINE PART 3 - POLY PAINTING
Hello again dear reader! Nemesis 3D Print fanart is almost done, let's take a look: I think that's the maximum of details I can achieve within the timeframe I set for myself. I approximated this guy to take me a few days and it took me a few weeks. I think what comes in play is the urge to do better than the previous miniature I did - Pyramid Head From Silent Hill franchise If we compare these two - it is clear that I did like 3x more work on Nemesis due to lots of little
Erik Chmil
Oct 213 min read


MILITARY GUY TEXTURING PART 1 - baby steps
The fun part starts now. The most pleasing moment of the character creation from scratch is the moment when everything is finally working. On sculpting phase even when the sculpt is done - you are still aware how much stuff is there still to do and figure out, such as: retopology, colorIDs, exporting correct parts to bake, making sure symmetrical parts match, then retopo then UV-ing, then baking and tons of minor little issues to fix. But now is the moment of truth, where the
Erik Chmil
Oct 183 min read


NEMESIS FIGURINE WIP PART 2
Few posts ago you saw the WIP of my Nemesis fan art, and since then I managed to improve it. Let's take a look: this head is available for free at my Cults3D page First of all I finished the head an uploaded on Cults 3D for free , you can download it and print it out right now if you wish, just press on the image below: On that website I still go by chmillout which is my nickname since childhood because my second name is CHMIL, now you see me under the "Twisted Jungle" label,
Erik Chmil
Oct 163 min read


GAME-READY PROCESS PART 3
Let's continue the military dude character - Today I was busy with fixing UV Islands and I will show you in detail what normally needs fixing the most. Then we will move to my favorite part - Baking the textures. This is where the absolute magic happen! A quick checker texture test - looks nice This checker texture is actually good to go and at this point we could already take it into Baking Process and Substance Painter for texturing. But there is still few parts we need
Erik Chmil
Oct 154 min read


game-ready retopology part 2
In previous post I explained my approach to game-ready and animation-friendly retopology. Now the retopology is almost done - let's take a closer look. Below you see a Decimated Version of my Highpoly Sculpt (Decimated version allows us to open this high-poly sculpt in another 3D Software like Maya or Blender because decimation reduces polycount from 30 million polygons to 300k but also maintains all the necessary features for a successful and precise retopo. A Decimated High
Erik Chmil
Oct 132 min read


GAME-READY RETOPOLOGY
I’m finally getting close to finishing this character. The hardest part — the sculpt — is behind me. I’ve been working on this model...
Erik Chmil
Oct 72 min read


FREE NEMESIS HEAD MODEL FOR 3D PRINTING
I sculpted this Nemesis head inspired by Resident Evil 3 as part of my “Enemy” series for 3D-printed miniatures. This model is completely...
Erik Chmil
Oct 62 min read


PARTICIPATED IN A 3D COMMUNITY CHALLENGE
I decided to take part in Pwnisher's 3D Community Challenge this time. There have already been a several challenges before, and most 3D...
Erik Chmil
Sep 171 min read


NEMESIS 3D PRINTABLE FIGURINE WIP
I’m currently creating a fan art of Nemesis from Resident Evil 3. I share these fan art models on Cults3D, a platform where they can be...
Erik Chmil
Sep 161 min read


GENERIC SOLDIER WIP
I’ve been working on this character for quite a while, mostly experimenting with shapes and trying to find something between hard surface...
Erik Chmil
Sep 151 min read


CHUNKY GUN DESIGN
In my free time I work on a 3D animated film and build a Universe, and in this Universe there will be soldiers who will have these chunky...
Erik Chmil
Sep 121 min read


REDOING AEON's FACE
Today I decided to rework Aeon's Face Topology, because previously it was half automatic and half manual retopology which will create...
Erik Chmil
Jul 311 min read


WORK IN PROGRESS
This particular character is very special to me, mostly because it's like a fusion of all the things I played/watched and got inspired by....
Erik Chmil
Jul 301 min read


WEBSITE ALMOST READY
Phew, what a ride! I think it took me around like half a year to finally bring a new website version to life, and have to admit, it was...
Erik Chmil
Jul 291 min read


HELLO AND WELCOME!
I am happy to see you at my website which is a main domain for everything I design, model, animate or even draw. This is just a quick...
Erik Chmil
Jul 251 min read
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