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Monthly visual support for indie games

TWISTED JUNGLE

I help solo developers and small indie teams move their game forward with ongoing 3D, animation, UI, trailers and visual support on a simple monthly retainer.

HOW IT WORKS
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Message me:

Whatsapp
Email
Discord

WHAT I HELP WITH

3d ChARACTERS AND ASSETS

From early blockouts to polished final assets, I help shape the visual building blocks of your game — characters, creatures, props, and key world elements that give it identity.

3D ANIMATION

I rig and skin all of the 3D characters, creatures and prop and make sure the rig system is compatible with Unity and all the actions are easily connected.

TRAILERS AND MARKETING VISUALS

I build trailers, promo shots, and marketing visuals that help you show the game clearly, attract attention, and make the project easier to pitch or publish on Steam, Itch.io or social media.

UI AND VISUAL POLISH

I help tie the visuals together so the game feels more cohesive in one single design system, so all of the assets all around the game, both 2D and 3D feels like a same family.

WHO THIS IS FOR

Best for solo developers and small indie teams who need reliable visual support without hiring full-time.

THE PROBLEM

  • you need art, animation, UI, polish, or trailer help
  • hiring different freelancers takes too much time
  • quality becomes inconsistent across the project
  • full-time hiring is too expensive or too early
  • visual tasks keep slowing down development
  • you need support that can adapt as the game evolves

WHY IT WORKS

  • one visual partner across different tasks
  • simple monthly budget
  • faster than building a full team
  • flexible support as priorities change
  • more consistency across the whole project
  • easier to scale up or down when needed

WHY
WORK
WITH
ERIK

I’m Erik Chmil, a 3D artist and visual partner focused on indie games. I help small teams move projects forward with characters, animation, UI, trailers, and visual polish.

I’ve worked on commercial projects for brands like Starbucks and Mondelez, and now I bring that same production mindset into game development.

I’m not just making assets in isolation. I help shape visuals that fit the game, support the pipeline, and keep development moving step by step.

TRUST POINTS

  • 10+ years in production and freelance work

  • 3D, animation, UI, trailers, and visual polish

  • Built for indie teams and monthly support

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CHOOSE YOUR RETAINER

Pick the retainer that matches your current stage, workload, and budget.

Easy Entry Point

STARTER

For solo developers who need quick visual help and a clear entry point.

250€

/MONTH

  • Small visual tasks

  • 1 active request at a time

  • Async communication

  • Quick feedback and light fixes

  • Best for early-stage projects

MESSAGE ME

Ongoing support

GROWTH

For indie projects that need steady visual support as development moves forward.

650€

/MONTH

  • Ongoing visual support

  • 1–2 active requests

  • Faster response pace

  • UI, props, polish, and light 3D support

  • Art direction feedback

  • Good fit for demo and Steam page prep

MESSAGE ME

Closer collaboration

PARTNER

For small teams that need a hands-on visual partner across production.

1500€

/MONTH

  • Priority support

  • Broader task range

  • Higher production involvement

  • Hands-on art direction

  • Weekly sync

  • Stronger support for presentation and momentum

MESSAGE ME

HOW THE MONTHLY RETAINER WORKS

A simple monthly workflow designed to remove visual bottlenecks, keep your game moving, and let you stay focused on gameplay, code, systems, and worldbuilding.

STEP 1

STEP 2

STEP 3

STEP 4

You Send priorities

Send tasks, blockers, or visual needs. I take them in order and focus on what moves the game forward fastest.

I handle the visuals

I work through the queue and deliver visual tasks: 3d assets, UI, polish, animation, or marketing materials.

You Review, I Refine

I send progress or files, you give feedback, and I refine until it is ready to use.

Keep The Game Moving

Final files go into the project, and the game keeps moving without visual bottlenecks.

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